sparkour: (2edgy)
Miles Morales ([personal profile] sparkour) wrote2019-03-14 07:35 pm
Entry tags:

application | populationyou


PLAYER INFO

Name: Dani
Age: 27
Contact: [t.fantasyfan@gmail.com] | [plurk.com profile] comatoseroses

CHARACTER INFO

Journal: [personal profile] sparkour
Name: Miles Morales
Age: 13
Canon: Spider-Man: Into the Spider-Verse
Canon Point: end of movie

Canon World

Miles comes from modern-day (well, 2018) New York City! Well, New York slightly to the left so that the movie didn't use any other properties without permission. Think "Picaboo" instead of "Snapchat," things along that vein. The movie is a Sony property, so Miles's world is not directly tied into anything else in the MCU or Marvel outside of your standard Spider-Man stuff. Just an old-fashioned… one superhero in NYC fighting bad guys experience. Villains with advanced technology, maybe magic, aliens, etc.

His world does have a multiverse canonically, and he's met Spider Themed Superheroes from a few of those other dimensions! Like, he knows there are alternate versions of people and events out there somewhere. But in the broad strokes, this world is very self-contained.

History
here + here


Personality

First and foremost, Miles Morales is a social and outgoing kid with a warm personality. He has a strong sense of compassion for others and tends to reach out to them. Miles enjoys being around people, connecting to them, and making friends. He has a questionably good sense of humor, and tends to make jokes when uncomfortable or awkward. As it stands, he tends to be uncomfortable and awkward a lot, especially when out of his comfort zone. He's a bit of a procrastinator, and not usually much of a strategist, but he demonstrates a very strong moral compass throughout the movie, which is often what has him pushing through obstacles even when he's clearly terrified.

Miles is incredibly expressive and outspoken. He doesn't seem to have any issues with putting his opinions out there, especially if he registers something as unfair. This is someone who is largely trying to find and define himself by his own terms, while circumstances beyond his control are seemingly trying to push him one way. He has a strong creative streak and a lot of artistic talent, which he uses to sort of process and express his problems, or to vent out a bit of that classic flavor burgeoning teen rebellion.

Miles spends most of the film driven strongly by the desire to not let the people in his life down: his dad, his uncle, the other spiders. He hits several points where he decides he'd rather give up and fall back onto what was comfortable/what he already excelled in than genuinely try only to fail the people around him. To borrow a familiar old Spider-Man phrase, to the untrained eye, Miles would appear brilliant but lazy.

He has a way of… putting others on a pedestal, more or less. Telling himself that they have it all figured out and he doesn't, that he can't be like them and he'll fall short, etc. Miles is insecure, basically. He works through a lot of this as he develops through the movie, gaining confidence and adjusting, but old habits don't break overnight. I would expect him to backslide on that in some way in a high-stakes horror game especially. It can also be kind of a double-edged sword in that he holds some people to a very high standard. Sometimes that's a good thing, which inspires them to do better. Sometimes it's setting everyone up for disappointment themselves.

Throughout canon, Miles is shown to be pretty anxious. An intelligent kid-- intelligent enough to test into what's apparently a prestigious academy that teaches middle schoolers quantum physics-- Miles is, unsurprisingly, a big overthinker in the day to day. While he doesn't have a brain to mouth filter, it matters a lot to him what other people think of him, and he has a bit of a habit of freezing under pressure, or panicking. He struggles with fear and with "being in the moment," and often ends up doing the first thing that pops into his head. This is when he does dumb things like grabbing computers instead of moving files around, trying to escape school security by running into the security office, or saying really weird/dumb things without any regard for a brain to mouth filter.

Like, a person's first idea when their hand is superpower-stuck in somebody's hair… should not be to yank as hard as they possibly can. And yet. He went and did it anyway.

Basically, Miles is a smart, creative kid with confidence issues who got bitten by a radioactive spider and became a superhero (eventually). He's kind and extroverted, with a smart mouth and a sense of humor. He spent a movie learning he was stronger, braver, and more capable than he thought and then finally started to step up in his own way. He loves his city and his family, in a way that means he understands why it is that Spider-Man always finds a way to get up after he's been knocked down. He is also extremely stubborn. Hard-headedness seems to be a trait that runs in any radioactive-spider-themed superhero.

Special Abilities

Things are a little more detailed here on his wiki page, but I'll still do bullet points to cover them more briefly! All of these powers and abilities come with the caveat that Miles is still very new to having and using them. He made some huge strides over the course of the film, but there's no power that he's completely mastered, and slip-ups are going to happen.

  • radioactive spider blood:

    • strength, agility, and endurance: Like most Spider-Men (and women) before him, being bitten by a radioactive spider has given Miles superhuman strength, agility, and endurance. He can lift grown men with ease, break big boulders with his fists, give Very Powerful Hugs. Agility sort of goes hand in hand with being able to swing around on webs-- he has very fast reflexes and very good running speed, and is able to do some fairly complex maneuvering in the air. Endurance is also essentially what it implies. Miles can get thrown around and hit in true superhero fashion and generally still come back swinging. Healing faster than the average human is pretty part and parcel for the Spider-Man gig, too.

    • sticky fingers (and feet): Standard wall-crawling stuff! He can adhere to most materials/surfaces with his hands and feet, something he typically just uses for crawling on walls and ceilings. It's not foolproof sticking to any surface, though; there are things he presumably wouldn't be able to get traction on.

    • spider sense: Sort of in line with his heightened reflexes is the standard ~spider sense is tingling~ material. It's just sort of an instinct or reflex, that alerts him to incoming danger before it arrives (like if someone threw something at him, for example; he'd get a mysterious feeling something was coming and know to duck/look around for the source of danger). This, of course, is only as reliable as the plot dictates, so it doesn't always kick in, and sometimes someone just plain can't figure out where the danger is gonna come from.

    • camouflage: Breaking out of the more standard gamut of Spider-Man powers, Miles has the ability to turn invisible at will (well, sometimes at will. sometimes it's more of an instinctive thing or he can't quite get it to work). Peter B. Parker described it as some sort of fight or flight response. Miles can still be heard or smelled or psychically sensed, or brought up in infrared vision, etc. It's just a pretty good stealth move.

    • venom strike: Miles is capable of releasing bursts of directed energy that, honestly, just kinda look like big zaps. It's like he has taser powers with a little more oomph. He zapped Peter unconscious and was able to use this power to launch Kingpin a significant distance during the finale fight. This is the power that he seems to have the most trouble bringing up on command.



I would prefer if he wasn't 100% de-powered, but he did get a lot of powers lottery perks that other Spider-Men/Women didn't seem to get and it's a little ridiculous. So I figured I'd nerf his camouflage and venom strike entirely-- they're pretty OP for a horror game meant to be challenging! And I'd tone down the raw durability and accelerated healing to keep things interesting without taking them away entirely. I'd like for him to keep the sticky hands and feet (Silent Hill is Gross and there's no way he'd be able to hang onto any old wall/building/etc that he wanted), and I'd like him to keep the spider sense if that's okay! I'm open to any suggestions or anything that the mods see fit to add!

SAMPLES


TDM Toplevel with 3 threads attached! (I can write up another sample if needed!)



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